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He has loved&#8230;\u003C/p>\n","david-nikdel","/our-team/interactive/david-nikdel/","publish","2026-09-08T12:40:25","2026-09-08T12:40:51","page",[117],{"blockName":118,"attrs":119,"innerHtml":120},"core/paragraph",{"content":120,"dropCap":121,"id":19,"tagName":122},"\u003Cbr>David Nikdel has been working on large scale server architecture hosting persistent worlds for over 15 years. He has loved MMO universes and social gaming since playing MUDs as a teen and later World of Warcraft during its release in his early 20s. David was the lead online gameplay engineer for Red5 Studios' title Firefall, a technologically groundbreaking MMO-FPS. He then brought his online talents to Epic Games, working on the online backend for Gears of War 3 and later as one of the first online engineers on the Fortnite team. David was the primary architect of Paragon and Fortnite's gameplay backend system that helped enable the rapid scale-up necessitated by Fortnite's success. 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